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The 31-Point Plot Structure

So you’re writing a novel. Maybe you want to arrange it in a tried-and-true way. You start writing it in three acts, only to find out that some people don’t divide stories into three acts. Most of Shakespeare is five acts and four was the default for a long time. What do you do??

Lots of people are there to give you advice. Don’t divide your story into three-five acts, opt for seven, eight, or maybe even 12, 15, or 17!1 Don’t make it a story arc, opt for a pyramid or a circle!

What can you do? Well, read another post because this one will only make your life even more complicated:

StageCampbell’s Monomyth (17 Stages)Save the Cat! (15 Beats)Volger’s Hero’s Journey (12 Stages)Nigel Watt’s 8-Point ArcDan Harmon’s Story CircleSeven-PointFreytag’s PyramidThree-Act Structure
11. Opening Image: An opening snapshot.
21. The Ordinary World: the hero is seen in their everyday life1. Stasis (The story’s “ordinary” life)1. You (A character is in a zone of comfort or familiarity.)1. The Hook: a compelling introduction to the story’s intriguing world and/or characters
32. Theme Stated
43. Set-up1. Exposition1. Setup
51. The Call to Adventure: the initiating incident of the story2. The Call to Adventure: the initiating incident of the story2. Trigger (Something outside the character’s control appears)2. Want (They desire something.)2. Call to Action an inciting incident that brings the protagonist into an adventure2. Inciting Incident2. Inciting Incident
62. Refusal of the Call: the hero experiences some hesitation to answer the call3. Refusal of the Call: the hero experiences some hesitation to answer the call
73. Supernatural Aid4. Meeting with the Mentor: the hero gains the supplies, knowledge, and confidence needed to commence the adventure
84. Crossing the First Threshold: the hero commits wholeheartedly to the adventure4. Catalyst5. Crossing the First Threshold: the hero commits wholeheartedly to the adventure3. Quest (to return to ordinary or to find a new normal)3. Go (They enter an unfamiliar situation.)3. This is a Real Problem: the stakes are raised with the introduction of the antagonist or the major conflict or challenge3. Rising Action3. Plot Point 1
95. Belly of the Whale
105. Debate
116. The Road of Trials6. Tests, Allies, and Enemies: the hero explores the special world, faces trial, and makes friends and enemies4. Surprise (Unexpected but plausible obstacles, complications, conflict, trouble.)4. Search (They adapt to that situation.)
127. The Meeting with the Goddess
138. Woman as the Temptress
147. Approach to the Innermost Cave: the hero nears the center of the story and the special world
159. Atonement with the Father
166. Break into Two
177. B Story
188. Fun and Games
1910. Apotheosis9. Midpoint8. The Ordeal: the hero faces the greatest challenge yet and experiences death and rebirth5. Critical choice (Conscious decision to take a path and reveal character and values)4. Midpoint: a turning point in the story where the protagonist goes from reaction to actionRising Action (continued)Midpoint
2011. The Ultimate Boon9. Reward: the hero experiences the consequences of surviving death5. Find (They get that which they wanted.)
2112. Refusal of the Return
2213. The Magic Flight:10. Bad Guys Close In
2311. All Is Lost5. Jaws of Defeat: the major conflict takes a turn for the worse, and all appears lost for the protagonist
2412. Dark Night of the Soul: lowest emotional point
24Character goes to eat a sandwich
256. Climax (peak of tension)ClimaxPlot Point 2
2614. Rescue from Without13. Break into Three6. Last Piece of the Puzzle: the protagonist discovers something that helps them resolve the major conflict or defeat the antagonist
2715. Crossing of the Return Threshold10. The Road Back: the hero returns to the ordinary world or continues to an ultimate destination6. Take (They pay a heavy price for it.)Falling Action
2816. Master of the Two Worlds14. Finale11. The Resurrection: the hero experiences a final moment of death and rebirth so they are pure when they reenter the ordinary world7. Reversal (Inevitable and probable)7. Return (They return to their familiar situation.)Resolution: the major conflict is resolved, and the antagonist is defeatedResolutionClimax
2912. Return with the Elixir: the hero returns with something to improve the ordinary world8. Resolution (Fresh stasis)8. Change (They have changed as a result of the journey.)Denouement
3017. Freedom to Live
3115. Final Image

There! Now that you know the 31 plot points you must include, you’re set, right?

Oh, no! You just learned about feminist story structures! They can be fractal, networking, cells, exploding, radial, spiral, or meander stories. Should you try to include any of those?

Oh, my god, those are all Western structures! What about koans or proverbs, or calls and responses?

You know what? Maybe you should call it a day and just write what you want.

🙂

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